using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace Pavilion
{
    public interface IKeyboard
    {
        event Action<Keys[]> KeysPressed, KeysReleased;

        void Update(GameTime gameTime);

        bool GetKeyState(Keys key, bool isKeyDown);
    }
}
